Last month, Call of Duty: Warzone got one of Nvidia’s greatest graphical tools. DLSS, even more than ray tracing, is what makes Nvidia graphics processors so powerful at displaying high-end graphics. If you want to have ray tracing, 4K resolutions, and frame rates at anywhere near reasonable, then you’ll almost always have DLSS turned on to help you out.
Unfortunately, it looks like there may be an issue with DLSS and Call of Duty: Warzone. As noted by Warzone YouTuber JGOD, DLSS might be causing a misalignment between your targeting reticle and where your bullet actually goes.
To demonstrate the issue, JGOD equipped a sniper rifle and started plinking at a target using a laser sight. Without DLSS, everything is perfect–the bullet goes where both the reticle and the laser say it should go. However, things get wonky once JGOD goes into Warzone’s graphics settings to go through the new DLSS options.
With DLSS tuned to “Ultra Performance” and “Performance” modes, the changes made to Warzone’s graphics meant you could no longer see the bullet hole at range, but at least it didn’t cause your reticle to misalign with your bullet’s path. But the further you go below the “Balance” setting, the worse your crosshair would be misaligned with your bullet’s actual path.
You can see in JGOD’s video that the laser sight will show you where the bullet will actually travel but that the laser sight isn’t lined up with your optical sight’s crosshair. This is confirmed if you travel down to see the bullet hole in the target. It might only be off a little bit at 20 meters or so, but at long range, it would basically make it impossible to hit your target.
JGOD recommends turning off DLSS until RavenSoftware gets a fix out for Warzone, and we’d agree with his assessment.
In the meantime, Call of Duty: Warzone and Black Ops Cold War will receive the ‘80s Action Hero event that adds Rambo and Nakatomi Plaza. Expect that to arrive tonight at midnight EST, 9 PM PST.