Big changes are taking place in the World of Darkness, as games like Vampire: The Masquerade and Werewolf: The Apocalypse will now be published by Renegade Game Studios, with creative and development decisions moving in-house in the future.
The World of Darkness franchise consists of several horror tabletop RPGs that share the same continuity. The most famous of these is Vampire: The Masquerade, which involves undead trying to keep their existence a secret in modern times. The World of Darkness will also include games like the upcoming Werewolf: The Apocalypse, where the characters are werewolves who oppose big corporations.
A big shake-up is happening in the World of Darkness. The tabletop RPGs set in the World of Darkness will now be published by Renegade Game Studios. This announcement comes from a press release issued by Paradox Interactive. A video introducing the World of Darkness team is now available on the official YouTube channel for the franchise.
It was also revealed that World of Darkness’ creative decisions will now be moved in-house. This relates to everything related to the brand, from tabletop games to books, comics, and video games. This initiative will be led by World of Darkness Brand Creative Lead Justin Achilli, and it will include all books being screened for sensitivity issues before release. Anyone familiar with White Wolf’s mishandling of Vampire: The Masquerade 5th edition will realize why this is necessary.
This united focus for the World of Darkness brand will be a huge boon for the new edition of the franchise, especially as more game lines are introduced. It’s unclear how the video games that are currently in development (like the forever delayed Vampire: The Masquerade - Bloodlines 2) will fit into this creative direction, but the future is exciting for the World of Darkness.
“Bringing IP development in-house is one of the many reasons why the World of Darkness team hired me and I’m thrilled to take on this responsibility. I’ll be working with handpicked teams to set the lore, atmosphere, and tone that players have come to expect, and working with partners like Renegade to create compelling stories within that framework,” Achilli said. “Even though I’m leading this process, we’ll continue to work with teams of writers and freelancers. Our goal is to ensure that book development happens with teams that include a diversity of voices.”