Fall Guys is really an individual game, for the most part. However, there are six rounds that require players to work as a team. Succeed, and everyone in your team moves on. Fail, and you will be eliminated together. Here’s how best to handle working with strangers in Fall Guys.

Updated June 25, 2022: A lot has been added to the world of Fall Guys since its initial launch in 2020. Amongst these many changes includes the introduction of several new levels for players to compete in; Team Rounds included. Use the following tips and tricks to dominate in all team games that are currently available in Fall Guys; carrying all your squad mates to victory.

Fall Guys: Strategies For All Team Rounds

Power Trip

This Team Round divides the lobby into two even teams; taking place in an open area with several small tiles on the floor. Each team will be given a set number of batteries, located in front of where you spawn at the start of this round.

Players will have to pick up these batteries and walk over the tiles throughout this arena, changing the color of the tile to your team’s color upon doing so. The goal of this Team Round is to have more tiles in your team’s color than your opponents when the time runs out, eliminating the losing team from the show.

Basketfall

This Team Round splits the lobby into two even teams; pitting them against each other in a low-gravity basketball match. Players can score any of the basketballs that spawn in the center of the arena by tossing them in one of the three hoops of the opponent, located on either side of the court.

Snowy Scrap

This Team Round breaks the lobby up into three equal teams; each team possessing its own snowball. The goal of this game is to push your team’s snowball through the numerous piles of snow that cover this arena; adding to it each time until your team has reached 100 percent size.

Pegwin Pursuit

This Team Round will divide the lobby into three equal teams; tasking teams to grab and hold onto the different Pegwins to gain points.

Pegwins, resembling a small mechanical penguin, will move quickly and unpredictably, so it will often be difficult to catch and hold onto them. With each of these three Pegwins providing your team a point each second you are holding one; teamwork is essential to this game.

Egg Siege

This Team Round follows the same rules and gameplay as Egg Scramble, just placing players in a different arena. You and your team will have to grab eggs found in the center of this area, and place them in your team’s base; each located on one side of this arena.

Hoarders

In this game, teams are required to get as many balls into their team’s area when the time runs out. The caveat is the balls cannot be grabbed, only pushed. The team that has the least amount of balls in their zone when the timer hits zero gets eliminated from this round.

Fall Ball

This round is just soccer for Fall Guy beans. Two teams, two goals. It’s simple, score the most goals when time runs out to win this Team Round. This is one of the rounds that could go into overtime if need be, granting the first team to score the victory.

Egg Scramble

This round is very similar to Hoarders; players can grab here, though. Grab the eggs and pop them in your team’s nest; ensuring that your team does not have the least eggs when the timer runs out. The team that has the least amount of eggs in their zone when the timer runs out will get eliminated.

Rock ‘N’ Roll

This is another round that is a very simple concept, but a hard one to put into practice. Three teams are tasked with pushing giant balls through a course and into a goal. The first two teams to make it to the goal wins.

Team Tail Tag

As you may have already guessed, this round is just Tail Tag but in four teams. Either hold onto your tail if you spawn in with one, or attempt to steal one from an opposing team. Multiple tails are up for grabs in this one and the team with the least at the end of the round is eliminated.

Jinxed

This game will split the lobby up into two teams, starting each team with one player that is Jinxed. Grabbing a player in this round when you are Jinxed will result in them also becoming Jinxed, which manifests in the form of a pink cloud. The first team to have every player Jinxed will be eliminated.

Hoopsie Daisy

Jumping through hoops is the aim of this game. The lobby will be broken up into three teams, all jumping through hoops that will disappear and relocate once used.

Your team will be given a point each time you jump through one of the hoops; eliminating the team with the least amount of points at the end of the round.