Act 3 of Battletoads features more collectibles than any other act in the game, 36 in total, though none of the collectibles are particularly difficult. The collectibles are spread across six levels, each of which has a speedrun objective that rewards you with one collectible.
Act 3 is different in gameplay, with three of the six collectible levels being Galaga knockoff shoot ’em ups, and the other three being puzzle-platformers. The three shoot ’em ups levels will need to be completed in under eight minutes each, which is incredibly easy and will likely come naturally. The puzzle-platformer times are much less lenient but still doable with the solutions that will be detailed.
PREVIOUS: Battletoads: All Act 2 Collectible Locations
Battletoads: All Act 3 Collectible Locations
Act 3, Stage 1
This is the first of the three spaceship shoot ’em up stages. These stages are the easiest for collectibles, as the collectibles will literally float onto the screen slowly, and you must grab them before they drift away. It’s hard to miss them, but to be safe, there are screenshots and description of when they should all appear below.
The first collectible will appear after the first wave of enemies in the second sector:
The second collectible drifts down the middle of the screen after the few waves of blue enemies in the third sector:
The third collectible appears shortly into the first sector following the first boss fight, after all of the blue enemies have been dealt with:
The fourth collectibles can be grabbed at the very start of the very next sector, right as the first wave of enemies rolls in:
The fifth collectible drifts down the middle of the map, roughly a third of the way through the stage’s second boss fight:
The final collectible is gotten by completing the level in under eight minutes. This, as well as the shoot ’em speedruns to come, is very easy and will come without even trying. The stage is much shorter than eight minutes.
Act 3, Stage 2
The first puzzle-platformer of the act, this level will likely take you two playthroughs, requiring a completion in under four and a half minutes for the optional objective. It’s recommended that you mash the right trigger while traversing through flat areas of the level as the dash is much faster than walking.
To start, grab the crate to your right and drag it all the way to the left, creating a step to reach the higher platform:
Push the crate up here all the way to the left to be able to reach the first collectible:
The stage’s second collectible can be found in plain sight in the area pictured below. To reach it, you’ll need to climb to the highest platform and jump over the flying spike trap:
Further on in the level, you will come to this suspiciously placed wooden plank. Drop down through it to find a collectible hidden underground:
Upon entering the cave system, you will eventually come to the following ascending platforms. Traverse them to the left:
Once you arrive here, press the green button, then drop down through the wooden planks to find a collectible on the left side of a secret area. Pressing that green button will allow you to escape easier the secret area quicker:
The fifth collectible can be obtained at the final puzzle. After bringing the crate up to the top platform, use it to hop up and to the left and continue along that path to find the collectible. You can then use that same crate to go up and to the right, to end the level:
If you didn’t get the level done in under four and a half minutes, simply restart the stage and rush through it again. As you will not be taking detours for collectibles this time around, the four and a half minutes give you plenty of leeway, especially if you frequently use the rolling dash.
Act 3, Stage 3
This is another spaceship level, so the collectibles comes easy. You will need to complete the level in eight minutes or less, but a mediocre run will get you through in under four, so no need to worry about that.
The first collectible appears during the second sector, when the rotating baton-like enemies first appear:
The second collectible drifts in along with the second enemy of the third sector:
The third collectible appears during the fourth sector, when the second green enemy that is attached to the right side of the screen appears:
The fourth collectible appears a few seconds into the fifth sector, when the second pink enemy appears:
The fifth collectible arrives near the start of the sixth sector, when the second spinning baton enemy appears:
The final collectible is attained by beating the stage in under eight minutes, which is far from a challenge on this level, especially on tadpole difficulty. If you failed to get it when getting the other collectibles, simply replay the level and try to catch the enemies off their spawns a bit quicker.
Act 3, Stage 4
The second puzzle-platformer of the act requires you to beat the stage in under six and a half minutes for the optional objective collectible. Much like the first one, this stage will likely require two playthroughs as detours will need to be made for collectibles.
The first detour will accur once you reach the area pictured below. Instead of advancing forward, drop down through the wooden beam to reach a secret area:
Hop across the platforms to the right side, then downward and to the left to grab the stage’s first collectible:
Once you come to this point of the level, ride the blue elevator up to the top and follow the only path. You will enter into a secret area with the second collectible:
As you work through the platforming sections, keep an eye out for a wooden plank near the top of your screen. Once you come across it, ride the blue elevator up and parkour to the left to find the third collectible:
Further down the platforming line, you will come to a spike pit with a blue elevator floating high above a pink one. Hop across to the far pink elevator and jump back onto the blue one. Ride it up to the top and work your way across some platforms to a collectible:
The fifth collectible can be found in a secret area underneath this blue elevator. Simply jump down and follow the cave to the left:
This level is pretty straightforward, so the optional objective should be attainable enough when not taking detours. Restart the level and rush through it a second time in under six and a half minutes to earn the final collectible.
Act 3, Stage 5
The last of the puzzle-platformer levels and also the least forgiving, getting all five collectibles and the speedrun objective in one run is likely impossible. The five in-level collectibles will be detailed below, and tips for the speedrun will be listed below that, along with the quickest solutions to the level’s puzzles.
Traverse the level until you reach the point pictured below. Drop down the bottom right corner of the pit through a fake floor and head left to find the first collectible of the stage:
Activate the switch to bring the elevator down, then ride it up to grab the collectible:
Continue your platforming until you reach a point where you must ride an elevator upwards to continue. Activate the elevator, but instead of riding it up, drop through the fake floor beneath it to find a collectible under some wooden beams:
A while will pass before your next collectible. Once you reach the puzzle below, drag the two crates to the most outer pressure plates, to allow you to hit the green button on the upper right, which will lower the elevator. Drag the left crate onto the elevator:
Head back up to the same switch, then run to the right to find a collectible at the end of a long hallway:
You will come to a point in the level as seen below. Head all the way up to the top to find a switch that will open doors to the left and right of this checkpoint spot. To start, run through the left door:
A few rooms in, you will come to a point where you have to drag a box off of platform to allow it to rise up. Instead of riding the platform up, drop down and to the right, under where it previously was to find a secret area:
Work your way up and around to the top right of the room, where you will find the fourth collectible. You can then drag the crates out of the way to re-enter the previous area and continue finishing the left-door side:
After you’re done with the left half of the map, head through the right door and work your way up to the point pictured below. Climb up to the top platform and lower the elevator. Push the crate onto the elevator and raise it up:
The crate can be used as a platform to reach the upper-right area, where the fifth collectible can be found across a small obstacle course:
After finishing the level, all that’s left now is the speedrun, which must be completed in under seven minutes. A clean run will get your through in six, so as long as you use the puzzle solution listed (and pause the game when you read them), you should be able to get through provided you don’t make any serious platforming blunders. Of course, just like the previous levels, use roll to traverse flat terrain faster whenever you can.
At the first puzzle, immediately hop up to the right and push the crate onto the chained platform. Quickly run left and stand on the left-most hay bale. Once the grey platform lowers all the way, jump up and hit the switch at the top. Drop down and drag the crate all the way to the farthest-left pressure plate, then climb up the newly lowered platform.
At the second puzzle, push the bottom crate over to the pressure plate on the right, then hop up to the top platform. Drag the crate to the right, past the elevator. Jump over the crate and hit the switch. Descend to the bottom, drag the crate onto the newly lowered elevator and climb up to hit the upper left green switch. Drop down again and drag the crate to the left-most pressure plate to open the door.
At the third puzzle, start by dragging both crates to the pressure plates furthest from the center. Climb up to the top and hit the green switch on the right to lower the center elevator. Drag the right crate over onto the elevator and hit the switch on the top left to bring the elevator back up. Push the crate from the elevator to the right, onto the top platform, then lower the elevator again by hitting the right switch. Push the bottom crate onto the elevator and you should be able to safely run to the left.
For the fourth and final (and easiest) puzzle, start by jumping over the spike pits and climbing up to the top platform. Hit the green switch to lower the elevator and push the crate over it and as far left as possible. Hit the green button on the bottom to push the crate up to the top. Push the crate left, all the way to the left end of the wooden platform. Drop down and circle around to the left side of the crate, then drag it the rest of the way left (trying to push the crate from the right side will kill you) and onto the pressure plate.
That is the last of the major puzzles sections of the level. If you successfully completed the level in under seven minutes, you will earn the last collectible of the stage. Stage 6 is without collectibles, so we’re onto Stage 7.
Act 3, Stage 7
The final stage of Act 3 to feature collectibles, Stage 7 is yet another easy shoot ’em up with an easy optional objective.
The first collectible appears during the second wave of blue enemies in the second sector:
The second collectible throws you a curveball, drifting horizontally instead of vertically. It appears late into the wave of green enemies in the third sector:
The third collectible drifts vertically into frame during the fourth sector, when the two square enemies appear in the upper corners:
The fourth collectible again drifts vertically into the stage after the first group of enemies in the fifth sector:
The fifth collectible appears two sectors later in the seventh sector after the second baton enemy has fully entered the screen:
As is standard, the speedrun collectible for this stage requires little effort. Playing the level at a leisurely pace should get you through it in less than half the par time. With that, Act 3’s collectibles are complete, leaving you with just Act 4, the final and the shortest of the game.